Thursday, October 4, 2018

The Universal Frigate Pack

     At this time there are 25 standard tech one frigates available to pilot in EVE Online. With each frigate having different material requirements figuring out what minerals you need and how to compress them for a variety of frigates can be rather complicated.

     One simple option is to compile a list of which frigates have the highest mineral requirements for each of the primary minerals. A pack that meets each these needs would be able to build any of the 25 standard tech one frigates. This is the idea behind the universal frigate pack and the following image displays the frigates that dictate it's contents.


Tritanium 24889 - Venture
Pyerite 15000 - Breacher
Mexallon 4444 - Tormentor
Isogen 1111 - Kestrel
Nocxium 133 - Rifter
Zydrine 44 - Imicus
Megacyte 12 - Crucifier

     With the requirements of the mineral pack out of the way, we need to choose what parts to compress. Compressing the high end minerals is kind of pointless in these quantities, the three highest end ones take up less than 2m3 while the other four take up just under 455m3. While you can compress and reprocess ore with fairly minimal skills this guide is going to assume that anyone doing this will be willing to wait the few hours it takes to train Reprocessing to level 3. This will give you a refine rate of 54.5% at a basic station.

    
     With reprocessing 3 we can exceed our mineral needs with a selection of three compressed ores. This selection takes the 455m3 down to just 30.4m3 taking up less than one tenth the space the raw minerals would. The compressed ores used in this selection bring the pack's total size down to 32.3m3 and it uses the following components.

16 compressed kernite
37 compressed plagioclase
115 compressed scordite.
133 nocxium
44 zydrine
12 megacyte

     It is possible to save isk by leaving more minerals uncompressed however the savings are some what low and doing so can nearly triple the space it takes up.






     To wrap things up while it's certainly possible to make packs that are more efficient in terms of isk and space they will be more limited. This guide has focused on making a simple mineral and ore pack that will allow you to build any of the 25 standard tech 1 frigates.




Monday, October 1, 2018

Unconventional Hauling

     Moving assets around in New Eden can be a bit of a chore, especially if you confine yourself to the conventional paradigm of buying a fit and hull then moving them to their destination with a traditional hauler. Today's post will examine alternative strategies and techniques with a focus on deploying assets into potentially dangerous space such as low sec.

     Our example will be the Rifter, a modest tech one frigate and an iconic EVE Online ship. For our example let's say we want to deploy ten fully fit rifters into low sec. With the hulls themselves taking up 2,500m3 even max cargo fit tech one haulers can barely fit the hulls alone. Even then the ships themselves nothing more than helpless targets when fit in such a way, and in the depths of low sec deep space transports don't fair much better. So the traditional choice for this task is the blockade runner and accepting the tedium of making 3 or more trips.

    So what options do nomads such as myself have to offer you? Well one of the simplest options is to pick a station with reprocessing and industry to deploy out of and to build your own ships on site. Simply getting a blueprint and the minerals can cut that 2,500 down to a mere 317.5
     That's a big improvement but why stop there and what about the reprocessing facilities I mentioned? Let's trim that down a bit more by bringing in bulk of our minerals as compressed ore. Tritanium and Pyerite take up most of this space and with a little compressed Veldspar and Scordite we can slim this package down to just 50.2 m3
     Now what about those fittings? Building the modules can be a pain and we've saved so much space already, it's alright to settle for 127.8m3 for whole package. With some planning and packing we will be able to put everything needed to deploy 10 fully fit rifters into less space than a single hull would have taken up with the traditional methods.
     Sorry to disappoint those of you expecting to see the whole fit here, but this isn't the rifter fitting guide. All we care about right now is how much space it takes up, well that and we still need to ship it to our low sec system. With the rifters compressed down to this size we can now fit them all inside a blockade runner, but even they can still be caught with a good de-cloak or the simple bad luck of jumping into a situation where you cannot cloak.

     We're still easy to spot too whenever our blockade runner docks or jumps a gate so anyone who is about and paying attention will still know we're moving something around and might take the time to try and catch us. What would be even better would be if we could have both a less conspicuous transport that's also less vulnerable to risks of low sec.

     For this task I've selected the Sunesis destroyer, a SoCT ship with the agility and cargo capacity to suit our purposes. The following fit will get a skilled pilot just under a 2 second align time making you extremely difficult to catch. On top of this it can carry all of our rifters with room to spare while having nearly 10,000 effective hit points. The inclusion of weapons are a personal choice, I'm not a fan of going down without a fight even if I am flying a hauling vessel. The afterburner is exceptionally useful for closing that last bit of distance should you be unfortunate enough to land just out of docking or jump range.
     If we include the cost of the Sunesis and it's fitting as well we're still under 80 million isk. Meaning we get our cargo and hauler for less than half the cost of a blockade runner alone and without the burden of long training times.

     Next time you're planning an adventure and need to get some assets in place, take a few minutes and think outside the box. There might be options that can save you from hours of tedious hauling, pointless expenses or even painful losses that are nothing more than a result of your choice to take needless risks.

Friday, September 21, 2018

Just wandering around

     It's hard for me to sit down and write when most evenings I'd rather be wandering around in whatever space ship fits my mood. All the same perhaps a summary of what I did the last evening is a suitable way to convey something.

     It wasn't much of busy day for me or even particularly noteworthy in my eyes but there is one interesting detail at the end. The day started off with a little bit of low sec pvp followed by my attempts to teach at least one of the unfortunate victims about the directional scanner. I wandered around a bit more, poking about a fleet of serious business types whom had their hunt ruined by my meddling. After that I messed about with fits for a while and then put together a new toy to run about testing until I was ready to log off for the evening.

     What about that interesting detail? Well while most folks stay close to their home system, a few jumps down their wormhole chain, or within jump range of their capitals, my wandering had carried me through more than a dozen regions. I didn't finish where I started and the day was virtually without planning.

     Recollecting on such a simple day it strikes me that a nomadic play style in EVE isn't something I aspire to achieve, it's just a thing I happen to do and enjoy. The problem now is how to communicate to others such an unintentional passion, to entice others to step away from the grinds and daily motions.

Wrapping things up with a corax screenshot here, while the talwar still seems to be more popular I've always been fond of this thing, one even took part in the previous days action.

Sunday, September 16, 2018

Play styles in EVE and taking the sandbox too literally

     Eve online is often described as a sandbox mmo, it's accurate but many players tend to approach this perspective almost literally. A focus on larger battles by the games developers has promoted a lot of play styles focused around the figurative idea of building and kicking over 'sandcastles' in the 'sandbox'.

     The 'sandbox' is supposed to be a metaphor, EVE online is a vast universe with high degree of ship customization and deep mechanics. There's a lot more to do in the game universe beyond trying to stake a claim on any particular place, or trying to build up the biggest baddest fleet. Some players try to build up massive personal fortunes or other kinds of networks, even if it isn't the most promoted thing about the game players can still choose to do almost anything they wish.

     You don't even have to play the game with physical goals in mind at all, a play style doesn't have to be about control, power, or wealth. What makes EVE online so engaging for many players are the experiences and stories they have from doing things in this vast universe. I don't think trying to constantly measuring up against other player's 'sandcastles' is a particularly good way of making your own stories in EVE.

     This is why I've never particularly cared about how much isk I have, where I fly, or even what I happen to be doing at any particular time. When you're out to tell your own stories it's less about any particular goal or statistic and more about undocking to do something.. anything. Chasing after the big goals can blind players to all the life and adventure that surrounds them in the game universe. I don't think every one plays the game like that though, there's too much going on in them game for that to be the case.

     While they aren't the most marketable stories around I think that the countless little stories are what makes EVE such an interesting game. CCP does such players a major disservice by trying to tie their stories into grand narratives and giant space ship battles because those aren't our stories. For players like me the wanders, tinkers, and nomads of New Eden the day we inadvertently set in motion the downfall of some empire may be nothing more than a meaningless footnote in our adventures.

Wrapping things up tonight is a nifty screen shot of a tormentor exchanging energy weapons fire from back when my nebulae still displayed properly.

Perspectives on EVE Online


     I've never particularly liked the idea of running something like a blog, or typing for that matter. To avoid being pointlessly self critical it's best to consider typing a bit of a chore. However communication is important and while actions can speak louder than words they are not as easily read or understood. I've tried in the past through my actions in game to communicate my own play style, easy as that has been I don't think it's particularly meaningful to others.

     After so many years I think I'll try to add something with a bit more intent and hopefully meaning to my attempts. This isn't intended to be some grand post, some things can start small so lets wrap up the rambling with a screenshot of one of my favorite ships before things get tedious.



Between my odd graphics settings and other issues I've got discolored nebulae, this pictures shows my view of Minmatar space as a vibrant blue, the hull is a breacher. Just a little note for those curious about the image.